This time, I found it hard to truly recommend one piece of software, as there are many options, all offering very different algorithms and features. So, the following article is going to focus on three instead of one.
UVW mapping was always a struggle; an irritating, mundane struggle. Cut to several years down the line and I now see UVW mapping as a very simple part of my workflow. This has a has a huge deal to do with my next piece of software, "headus UV Layout."
I decided to go on to another top end piece of software with a scary price tag - Photoshop. Adobe have recently changed their software suites from Creative Suites (CS4, CS5 etc.) and opted for rental plans called Photoshop Creative Cloud, which is a monthly or annual rental program.
As an independent game artist, I know the woes of trying out different free software, cringing at the high prices of top end software (roughly £3,300 for Autodesk 3Ds Max) and how much of an impact it can have on morale.