Dinosaur Run : Art Implementation

Well, after a fair bit of work, it's really starting to look how I imagined it to. I'm really happy with the aesthetic so far.

Art wise, there's still much left to do - such as model the monkey and dinosaur, replace the placeholder landscape/materials, polish the lighting and post processing etc.

There is still a lot of work left in terms of the game itself, too, such as procedurally generating content and implementing full menu systems and save game states.