Dinosaur Run : Endless Updates

A lot of work has been going on behind the scenes of Dinosaur Run and I am happy to announce it's entering late stages.

Lots of Qol improvements, graphical fidelity, user options and more.
 

Endless Mode has come out of "experimental" stages.

  • Endless mode allows the player to play for as long as they can, in an endless mode.

  • Day/Night cycle

  • Break points allow players to choose modifiers to enhance their play!

    • Banana and score multipliers

    • Extra Jumps

    • Headstarts

NeoFur Intergration

  • Monkey now has great looking fur - and a rework of his textures.

  • Fur reacts to physics, wind, etc.

Smaller Fixes/Changes:

  • Lots of bug fixes

  • New and improved Monkey and Dinosaur animations for :

    • Game Over

    • Victory

    • Running (Dinosaur)

    • Jumping (Monkey)

    • Idle

  • New cape model for Monkey

  • Maximum Speed is now dictated by difficulty level

  • Dinosaur slows down a little when Monkey hits an obstacle, to better allow recovery (he's kind like that)

  • Reworked frequency the speed increases as the levels go on

  • Speed Increases slower on Endless, but the maximum speed is higher

  • Magnets, Golden Bananas and Bombs now extend the duration if a second (or so one) is picked up

  • More responsive graphics settings

  • Various UI improvements and consistency

What's to come:

  • More voice work

  • Endless Mode refinements (more modifiers)

  • Interactive Story Book

  • Polish and bug squashing

Thank you for the continued support, and I hope to hear your feedback!

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