It’s that time again! Monthly status report!
This month may not be the most exciting to read about, but instead of only waiting for BIG changes to do a post, I've decided to do weekly reports, exclusive to Patrons, and monthly summaries which are early access for Patrons. The latter are then posted directly to Kenomica Productions a week later.
Most of this month has been about stability - with the odd change here and there too.
A small thing first - we now have a Steam Developer Homepage which can be found HERE - check it out!
Now, to the Dinosaur Run Changes.
Levels Get Harder as you Progress!
Earlier levels now have more breathing room as obstacles and things are spaced out further. Later levels, on the other hand, are much more tense as objects and pickups are much closer together!
Snow Shader Changes
Snow has had been softened up a lot, removing harsh lighting with subsurface scattering. Snow buildup has also been reduced on Mud Traps for more visibility.
That's all for the things you can "see" - as this month has been all about stability and fixing bugs, but look below for a more in-depth list of what's been done over this month.
0.41.1.5224 Changes
Backend
Clean Materials
Temporarily Disable Endless Mode
Clean up Deprecated Code
Reduce Bloat
Style Guide Adherence
Clean Project
Merge Duplicate Game Mode
Resize Visibility Volumes
Cook & Build Game
Upload to Steam
Gameplay
Increasing Difficulty
Better Obstacle Procedural Weighting
Graphics
Cold Canyon Snow Shader Tweaks
Mud Traps more visible
Add Elements to Main Menu Backdrop
Implement Brightness Slider
Make Text Shadows in Settings Consistent
Performance
Tweak Tessellation Levels in Ice Cube Canyon
Reduce LOD for better Performance
0.41.1.5224 Fixed Issues
DR-I13 - Level Select Buttons Overlap
DR-I10 - Baking Soda Volcano Leads to Crystal Caves
DR-I6 - Dinosaur Stops at Obstacles
DR-I7 - Flickering Objects in Background
DR-I12 - Ice Cube Canyon Button Squashes on Hover
DR-I3 - More Overridden Materials on Static Mesh than Referenced
DR-I19 - Objects Spawn Too Early
DR-I18 - Hard to see Objects
DR-I22 - Dinosaur Still Running after Game Over
DR-I25 - Completing Old Level w/ Jigsaw Resets Progress
DR-I24 - Camera Faces Wrong Way during Game Over
DR-I23 - Loading Screen Ends Early
DR-I20 - Monkey Stuck on Debris
DR-I14 - Dinosaur doesn't Tilt Head on Loss
DR-I16 - Large Rock Player Collision