Lots of large and small changes here.
Let's look at the biggest, by far; the new UI overhaul & the stop motion effects!
Full notes below.
Brand new buttons, icons and menu style!
Cut down on many nested menus, utilising smaller nests with tabbed windows!
To strengthen the aesthetic of everything being a toy, moved around by an imaginative child; stepped animations have been used to get that stop motion effect.
(Not the best looping gifs, so it doesn't quite show the effect off the best, but I hope you can see the intent)
Full Change Log
Close up 3D render on hat & cape selection
Cleaned up smears & AA issues
Reduced overall VRAM usage
Stop Motion Effects
Lowered particle tick rate
General Changes / Fixes
Steam Cloud fix
Further difficulty curve adjustments
Fixed various instances of achieving a hidden achievement
Fixed monkey fur on endless mode
Adjusted rock fade
Fixed bug with game over from two sources at once
Implemented Async Loading
Fixed a bug with the "How to Play" control
New particle effects
Confetti replaces sparks
big confetti cannon effect on victory
Revamped profile system
Multiplayer Changes / Fixes
Fixed 2P Icon Sync
Fix "Draw" in multiplayer
Fix Monkey's fur around knees
Voice recording round 3
Fix endless mode issue with rare invisible obstacles