Dinosaur Run - June Update

Lots of large and small changes here.

Let's look at the biggest, by far; the new UI overhaul & the stop motion effects!

Full notes below.

New UI

Brand new buttons, icons and menu style!


Cut down on many nested menus, utilising smaller nests with tabbed windows!


Stop-Motion Aesthetic

To strengthen the aesthetic of everything being a toy, moved around by an imaginative child; stepped animations have been used to get that stop motion effect.

(Not the best looping gifs, so it doesn't quite show the effect off the best, but I hope you can see the intent)


Full Change Log

UI Overhaul 

  • Fur option

  • Camera options

  • Splash licenses

  • Credits licenses

  • New buttons

  • New icons

  • Consolidated nests

  • Tabbed interfaces

  • Close up 3D render on hat & cape selection

  • Polish transitions

  • Cleaned up smears & AA issues

  • Reduced overall VRAM usage

Stop Motion Effects

  • Stepped animations

  • Lowered particle tick rate

General Changes / Fixes

  • Steam Cloud fix

  • Further difficulty curve adjustments

  • Fixed various instances of achieving a hidden achievement

  • Fixed monkey fur on endless mode

  • Adjusted rock fade

  • Fixed bug with game over from two sources at once

  • Implemented Async Loading

  • Fixed a bug with the "How to Play" control

  • New particle effects

    • Confetti replaces sparks

    • big confetti cannon effect on victory

  • Revamped profile system

Multiplayer Changes / Fixes

  • Fixed 2P Icon Sync

To Do:

  • Fix "Draw" in multiplayer

  • Fix Monkey's fur around knees

  • Voice recording round 3

  • Fix endless mode issue with rare invisible obstacles