Hey folks, It's that time again!
I may not have posted in a while, but Dinosaur Run has undergone a lot of large changes since I last posted an update blog...so let's go through them together!
Note: Images are of the game in progress, with lighting not currently built - so expect the lighting to look 'off.'
Now, instead of all levels being unlocked from the get go - levels are unlocked progressively (as originally intended.) On each level there will be a solid gold jigsaw piece.*
Collecting this and completing the level will unlock the next level. On the final level (Ice Cube Canyon) - collecting the jigsaw unlocks the endless mode!
As you can see above, levels that have yet to be unlocked are shown as missing wooden puzzle pieces
*May contain traces of chocolate
Before, the tracks were actually completely straight and we used a world offset shader to create the illusion of a curve. Now, we still do this - but on top of also using splines to add twists and peaks/valleys to the track. This makes it much more interesting to play, in my opinion. A lot of work had to be done for the camera to correctly follow the new layout, however - and there are still a few kinks to work out with the new system.
New Mechanic: Banana Boost!
Again, this was a planned feature some time ago and adds much more tension to the runs - as well as making 2-player mode much more competitive. As before, the Dinosaur & the Monkey both progressively speed up as the level plays out. Now, however, the Dinosaur speeds up faster than the Monkey, meaning the chase really is on.
How do you combat this? Well, first off is the Gold Bananas that give a large temporary speed boost, as before. The second, however, is the new boost system. The more bananas collected in quick succession - the faster Monkey runs. Get ytour banana boost and a Gold Banana? Fiery boost!
Don't collect any bananas for a while? Monkey slows back down to normal speed. After several play tests, it certainly adds tension to the runs - although there are still balancing passes to finish.
Ice Cube Canyon Revamp
Ice Cube Canyon has been updated with a brand new snow shader! The images above show before and after! As you can see; new sky, new aurora and most of all - the brand new ice and snow shaders!
Tracking Scores and Collectables on Level Select
You can now see your highest score and which collectables you have gotten so far! (only the Jigsaw currently)
Build 0.40.0.5125 Notes
New Progression System
Map segmented to show unlocked levels
To unlock new levels, Puzzle piece must be collected and also finish level
End level now shows puzzle collected or not
Added "Jigsaw Piece" to "How to Play" section
Track collectables & score on level select
New pillar meshes
Track now follows a spline
Peaks & valleys
New camera system to adhere to new track
Banana Boost System
Collected bananas boost speed temporarily
Collecting bananas in quick succession will continue the boost
Dinosaur now catches up faster, so you need those bananas
Updated Banana description in "How To Play" to accommodate new system
Lighting & Graphics
New confetti particles for end level
Improved menu shadows
Tweaks to Sticky Swamp skybox
Tweaks to Sticky Swamp lighting
Tweaks to Sticky Swamp rain effects
New snow shader for Ice Cube Canyon
Improved visibility in Ice Cube Canyon
New sky for Ice Cube Canyon
Added aurora effect to ice CUbe Canyon
Added ruler mesh to main menu for scale
Logo & Border updates
Version Number added to border
Performance & Efficiency
Improved code efficiency
Reduced RAM usage
Fixed particle errors
Fixed border UI issue when saving
Fixed flickering shadows
Fixed Depth of Field halo
Fixed eternal save loop
Fixed saving of settings
Fixed Dinosaur getting too close after completing (or losing) a level
Fixed white screen on Baking Soda Volcano
Added foliage density option
Added ragdoll effect to Monkey's hat when getting a Game Over
Improved Obstacle collision
Improved graphics settings