Next up on my list of Indie Priced Game Software is : Marmoset Toolbag 2
This is a piece of software to make portfolio renders. It uses Physically-Based Rendering and Image Based Lighting. This means that all rendering is done in realtime - no waiting an hour for a render.
The results are fantastic and it's extremely close to what you would see in a game engine. You are able to get beautiful results without messing around with Mental Ray or Vray etc.
This is even more useful if you use software such as Maya LT - which doesn't support traditional rendering.
- PBR is the technique in which the engine predicts and tries to follow the behavior of light as realistically as possible. It's more of a simulation. Monster's University by Pixar uses PBR, for example. More information on PBR here.
- IBL is simply using image for scene illumination, as opposed to a global directional light. This allows for realistic lighting, using high dynamic range panoramas.
Marmoset Toolbag supports:
- DirectX 11
- Tesselation and Displacement
- Screen Space Ambient Occlusion
- Sub Surface Scattering
- Depth of Field
- Post Processing
- Emissive Channels
- Alpha Channels
- ...and more
The UI of Marmoset Toolbag is very simple and easy to use. Although you may be a little confused at first seeing Albedo Maps, Microsurface Maps etc - instead of Diffuse and Specularity. This is due to how PBR works, though you can still use your traditional maps, it takes a little more tweaking in the software to get the result you want.
If you have seen my renders on this website, then you will already have seen the sort of results that Marmoset Toolbag can offer. If you are interested in seeing more, here is the official gallery.
Marmoset Toolbag is available for £80 - though there is a 30-day trial also available if you want to try it out first. I personally highly recommend this software to anyone interested in showing their work in either portfolios or in general.
Below is a video showcasing Marmoset Toolbag 2.0