Commissions are currently…
Basic guidelines for a commission.
- Nude characters are fine - but nothing explicit or pornographic.
- No work that infringes on the copyright of others.
If you are unsure if the work you want commissioned is suitable - don't hesitate to get in touch for a free consultation.
Things that help the process go as smoothly as possible
- Provide concept art from various angles - a blueprint sheet with references is always preferred.
- Specify the engine & the shader being used. (PBR-Metal Rough? PBR-Spec Gloss? Non-PBR? Etc). This ensures the final piece looks as intended in the final engine being used.
- Size and units. Although not absolutely required, having the piece modelled to the correct size means less work for the client in the end, scaling it to fit their world.
How revisions and stages are handles
Clients will be updated throughout each stage of the model to ensure they are happy with the direction and current progress. When the client is happy with the work, the commission will be moved on to the next stage. This is intended to avoid any potential issue from transitioning the 2D concept to 3D - and to fix them if they do occur.
Making changes to the model mid-production can set the entire commission back (eg. requesting additional features to the base mesh once it has already been UV mapped or rigged). Because of this, any requested revisions that are not part of the original concept or to a stage that has already been completed and accepted will need to be charged for.
Depending on the commission, stages usually consist of :
- Basic Mesh Creation.
- Refining and reshaping.
- High Poly Sculpting.
- Baking & Base Texturing.
- Further Detailed Texturing.
- Rigging and Animation.
General pricing guidelines.
All prices are open to negotiation. We understand that smaller indie studios may have smaller budgets. Costs will vary from project to project due to differences is complexity & time required.
- 50% of the final agreed price up front, the rest on completion of the commission.
This is to cover costs of starting a project and includes software subscription fees, clearing of schedule and also to protect against loss if the client backs out after work has already begun.
These are just basic examples of how certain model complexity could affect price; actual prices will vary & are open to negotiation.
- A small detailed prop (modelled, sculpted & textured) : ~£40
- A humanoid character (modelled, sculpted, textured & rigged) : ~£150
- A complex monster (modelled, sculpted, textured & rigged, with idle animation) : ~£200
- A small detailed prop (modelled, sculpted & textured) : ~£80
- A humanoid character (modelled, sculpted, textured & rigged) : ~£300
- A complex monster (modelled, sculpted, textured & rigged, with idle animation) : ~£400
Copyright of finished work.
Depending on budget, the client may choose to keep all copyright ownership of the finished asset - or commission the asset only.
Asset & Copyright
Upon payment, full ownership of copyright will be transferred to the client.
- Client gains full ownership of the work, how it is used and any alterations they may wish to make.
- Kenomica Productions may not sell or redistribute the work.
- Kenomica Productions may display renders of the finished work with appropriate copyright notice, showing the client as owner.
- Except in cases of an NDA, in which the material will not be shown until its expiration.
The copyright will be retained by Kenomica Productions.
- Kenomica Productions retains full ownership of the copyright. The client may not share or redistribute the work - but may use it in as many projects and make as many alterations as they wish.
- Kenomica Productions retains the right to sell & distribute the finished work.
- Kenomica Productions may display renders of the finished work with appropriate copyright notice, showing Kenomica Productions as owner.